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Unity3D | Playing around with my VFX audio visualizer (approximately 1,100,000 particles at runtime)

Unity3D | Playing around with my VFX audio visualizer (approximately 1,100,000 particles at runtime) That's how far I'm at the moment with my VFX audio visualizer...
I currently don't know what to do with it. I just wanted to show it to you.

If you want to make something similiar with the VFX graph:

Inside your VFX graph, you can create parameters like floats.
Mark them as exposed and then you can enable them in the inspector. After that you can access these parameters in your script with:
"using UnityEngine.Experimental.VFX;" and you can create a public variable with " public VisualEffect visualEffect;".
Now you can change your parameters with visualEffect.SetFloat("Parameter name as string", value);


Music used:
Unknown Brain - Superhero (feat. Chris Linton):

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